AI Insights · Timothy · June 2025
Top 5 Slime Games Performance on Unified Platform in Saudi Arabia Q2 2025
Explore the performance trends of the top slime games in Saudi Arabia during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, slime games captured the attention of mobile users in Saudi Arabia. Data from Sensor Tower reveals intriguing trends across the top five apps, offering insights into their performance.
Bruno - My Talking Slime Pet by Dramaton LTD showed a steady climb in weekly downloads, peaking at about 7.9K in late June. Its weekly revenue was modest, reaching around $60 in March before declining over the quarter. Active users fluctuated between 114K and 128K, indicating a consistent user base.
Super Slime Simulator, also from Dramaton LTD, experienced a surge in weekly downloads in mid-June, hitting 9.5K. Revenue remained low but consistent, with a slight peak at $21 in early April. Active users showed a significant increase in June, reaching 18.7K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained stable weekly revenue, peaking at $1.1K at the end of June. Downloads fluctuated slightly, with a high of 1.7K in March. Active users remained steady, ranging from 9.3K to 10.6K.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw consistent downloads around 1.4K in June. Revenue was minimal, with slight variations. Active users showed a peak of 33.5K in early June, reflecting strong engagement.
Finally, PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced a steady revenue stream, peaking at $781 in late April. Downloads were lower compared to other apps, with a high of 1.4K in March. Active users remained relatively stable around 7.8K throughout the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the slime game market in Saudi Arabia. For further details and more comprehensive data, visit Sensor Tower's platform.